![]() of the slopes.Īll the tracks have a very specific character and inspired by the most famous SEGA titles.The design of the vehicles is also not bad.įor now we have only got our hands on a couple of tracks, the one dedicated to Panzer Dragoon and that of Monkey Ball. So ultimately we are dealing with a very classic kart game, in which you need a pinch of driving skills, full power-ups, weapons, very balanced and with some interesting ideas, mostly localized in the design. Obviously knowing how to take advantage of drifting for as long as possible is also a great way to temporarily increase your speed, while the back of your kart literally catches fire to make everything even more exciting. ![]() which can make all the difference in a close match. This becomes particularly important when, after taking a wave at the right angle, you get just enough thrust to take a jump and do a couple of tricks, which in addition to looking good with friends serve to earn a small boost. “It is pleasant to note that everything is managed by a physics engine with a certain accuracy” In purely simulation terms, as long as it makes sense to talk about simulation in a racing game between karts that become planes, it is pleasant to note how everything is managed by a physics engine with a certain accuracy, which has a particular influence when you are having to manage their own vehicle among the waves. In general, therefore, there are the conditions for creating a context full of competition and wickedness, capable of transforming a group of fraternal friends into a pack of savages ready to make a generational feud for a sgarro. The power-ups are b******s in the right place, with the usual range of possibilities ranging from guided missile to banana, through turbo boost and so on. It is not uncommon to drive in tunnels that lead into very deep canyons, and then land on mountain roads which in turn plunge into a lake full of fish ready to jump out of the water and slow you down. The tracks tested turned out to be colorful, fun to play and inspired, with a good variety of situations. Once in the air, be very careful about what is going on below you.The difficult driveability of water vehicles will test lovers of clean driving.Īs you may have understood, the strength of Sonic & SEGA All-Stars Racing Transformed is that your kart can occasionally become a boat or an airplane, depending on the conditions offered by the track, with a consequent change in the driveability of the vehicle.Ĭompared to Mario Kart 7 in the aquatic sessions you will not go underwater while remaining on the surface, while in the flying ones you will drive real planes, therefore with freedom of movement at 360 degrees compared to a glider, but the basic concept is the same.įortunately, beyond sad stories of parallel destinies and cursed coincidences, the game isn’t bad at all. Then Mario Kart 7 showed his cards, full of flying vehicles and speedboats, and the Sumo Digital suffered the real-life equivalent of getting a blue shell one step away from the finish line. With the first Sonic and SEGA All-Stars Racing they had managed to carve out a small niche in a genre almost dominated by Nintendo, and with this sequel the Sheffield studio was ready to further differentiate itself from the competition. The above is exactly what happened to Sumo Digital. And all you have to do is put the best face on a bad situation, hoping people will believe you when you try to tell them you’re not a script. more famous than yours, and that will come out before yours. ![]() You sit there quietly developing your game, optimizing the mechanics that could make it stand out in the fray, skimming the good ideas from the bad ones, when suddenly your direct competitor announces ideas very similar to yours for a title to the press. The world of video game development is at least as cruel as the African savannah. Sonic and SEGA All-Stars Racing Transformed – preview ![]()
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